Game Character Artist
- High-Resolution models
- Retopology to reduce polycount and get ready for rig and animation
- Uv-Layout to optimize resolution in-game
- Texturing PBR and NonPBR maps
- Presentation in Unreal Engine
TOYS
- Creation of high res models for statues and collectible
- Action Figures
For freelance and more information, please email me; I'll answer ASAP.
Artist specializing in creating stylized characters. Lowpoly modeling techniques and hand-painted textures, I use tools such as Zbrush, Maya, Substance Painter, and Unreal Engine to bring unique and engaging characters.
Creation of character ready for gamming. High and Low mesh, retopology and texturing for game engins.
Character creation, 3D sculpture and preparation / separation of cut pieces for production and 3D printing. Render for presentation and demonstration of the final project before production.
Art director, 3d artist and motion design